The Division commercial

Back in summer 2015 i had the pleasure to make this character for UNIT-IMAGE.

Based on a head scan, the team gave me a clean base of the head, on which i reworked the skin details, eyes, mouth...
Then i did the modeling, texturing, shading, Hair and clothes.

3dsmax, Vray, Zbrush, Mari, Ornatrix, Marvelous Designer, Photoshop.





Son Goku

on the beggining of 2015 i had the opportunity to bring Son Goku to 3D for the awesome Supamonks Studios .
I would like to give a try with some real hair simulation and finalise a shading version, but i'm preparing a trip to new zealand for the next 3 months and i struggling with time right now...
Anyways here it is. :)






Tom Clancy's Ghost Recon Wildlands E3 2015 Trailer

All rights reserved to Unit-Image

Character Artist :
Modeling, texturing, shading, hair of the close up hands of the godfather.

HAND FOR UNIT IMAGE E3 2015 TRAILER from Julien NICOLAS on Vimeo.


MICHELIN COMMERCIAL

All rights reserved to Unit-Image

Character Artist :
Modeling, Texturing, Shading, Hair and Clothes.
Here is one of the character i did.
Zbrush, Mari, 3dsmax, vray, Hairfarm, Marvelous Designer.





Michelin CrossClimate from UNIT IMAGE on Vimeo.

Making Of :


Michelin Making Of from UNIT IMAGE on Vimeo.

Boko Anana

Last year, Jeremy Macedo and Frank Monier hired me to bring to 3D Colin their character they created for the short film Boko Anana.

So here he is!

I did everything sculpting/shading/hair/clothes/blendshape.



COLIN_TURN_DEF from Julien NICOLAS on Vimeo.





LEAGUE OF LEGEND - WARRIORS

All rights reserved to Fortiche Production.


Environment/statue sculptor.
I've been hired to sculpt the statues during the ride sequence.
The deadline was really short, but it was nice to meet so many talented and motivated artist.


WINAMAX COMMERCIAL

All rights reserved to NKI Studio

I've been part of the Hair'n Fur team and shading team for the monkeys, even if the main part of the job was respectively done by the ossom Mhamed Elmezoued and Stephane Montel.
Also did some Lightning rendering & compositing.






NATURE SWEET COMMERCIAL

All right reserved to Unit-Image

Character Artist :
Modeling, Texturing, Shading of Mr Tear.








Thanks CGHUB

Those last 2 months i've been credited on CGHUB.com many times for my work at NKI studio.

CGHUB Gold Award
2 Time CGHUB Top RAW.
CGHUB Facebook Page.

So thanks to CGHUB and thanks to my talented NKI's friends. Love u guys.

FIGHTER WITHIN TRAILER GAMESCON 2013

Fighter Within Gamescon 2013 Trailer  - All rights reserved Akama Studio

Character Artist (Modeling, Texture/Shading), Lighting/Rendering/Compositing of the shots bellow :




















RAYMAN LEGENDS TRAILER E3

Rayman Legends E3 Trailer  - All rights reserved Akama Studio

Character Modeling (Barbara, Toad Soldiers, Rayman), Texture/Shading (Toad Soldiers, Rayman), Lighting/Rendering/Compositing :









BION COMMERCIAL

All rights reserved NKI Studio

Lead CGArtist
Character modeling/texturing/shading : Man, hand
Environnement modeling/texturing/shading
Lighting, Rendering, Compositing






ORANGE MISSION NOEL DEC 2012

Orange Commercial  - All rights reserved Akama Studio

Lighting/Rendering/Compositing : 3dsmax, Vray, After Efffect.











ORANGE TEASER MISSION NOEL NOV 2012

Orange Commercial  - All rights reserved Akama Studio

Lighting/Rendering/Compositing : 3dsmax, Vray, After Efffect.









VENOM 2012 WIP

All rights reserved

Work in Progress
Venom Sculpt :
Sculpted with Zbrush.
Rendered with 3dsmax/Vray/After Effect.


Venom Turnaround from Julien NICOLAS on Vimeo.